About me

Human society and the issues surrounding it always concern me. Born and raised in India, I was exposed to a rich social diversity that showed me the hard ways of life, its struggles and also its happiness. This exposure also gave me an insight into the issues that could affect an individual and in turn society on a broader level. Media brought these issues in to my living room.  I see a huge gap between what is shown and what is perceived.

I believe that digital arts have the potential to take their content across to the viewer without any loss of impact. To this end, I believe digital arts as the medium of the future and a valuable tool, and I regard them as my skill set.

Animation involves effectively harmonizing art and technology. I believe human society is still emergent and it requires a versatile tool to cater to its needs. Animation, being the most versatile form of art can serve this need. The diversity of animation enables the user to choose an appropriate tool for communication. Its versatility enables the user to communicate without any limitations. Also, visualization, being a key attribute of animation, enables better understanding on the part of the viewer. With all this in place, I believe animation is the right medium for the present. My belief in animation and digital arts gets reaffirmed time to time by witnessing and being part of many meaningful projects. My own short film “Evy In The New Word”, my late friend Cindy’s project “Eggbus” and “The Box”, “Be you tiful”, “Restoring the Eye Sight in Bangladesh”etc by my friends Jenni, Emilie and Tatiana resp. are few classic examples of how I see the art form of animation being employed to convey critical social issues in a simple edible form for any common man to comprehend and act upon.

    I want to create art not just because I know it but mainly because I want to learn more and provide a clear means for others to learn and follow. Animation aids this purpose effectively. I intend to contribute to a positive social transformation by effectively addressing all kinds of social issues, bridging the gap between social issues and their understanding.



DIGITAL ART DIRECTOR            Mar’16-Present
University of Illinois at Urbana-Champaign – Champaign,IL

Responsible for overseeing the digital art direction of Instructional Media Resources unit; ensuring that all artwork, branding, multimedia and graphics content produced properly communicates learning objectives, as well as surpasses production quality industry standards

• Lead, manage and mentor the IMR Graphics Team to develop creative and engaging solutions for research, publication, online education, face-to-face instruction and global distribution
• Working on a high-caliber cross-disciplinary projects with a team of educators, technicians and artists to combine 3D art and Virtual Reality technology to make teaching and learning more engaging, more enjoyable, with better perception and eventually achieving better knowledge retention

University of Illinois at Urbana-Champaign – Champaign,IL
Responsible for managing post-production workflow for online
course’ media content, including; editing, sound design, animation/
graphics development and integration for University’s online and
blended-courses, including those openly offered through Coursera and
other MOOCs

• Developed original animations and graphics to illustrate and simplify
advanced educational concepts for learners
• Created long-term strategies for scalable media creation, production
workflow and distribution services

CHARACTER SIMULATION T.D.            Jul’12-Feb’13
Blue Sky Studios – Greenwich, CT
Responsible for simulation of cloth, hair and dynamic props of the animated characters

• Working on the movie project “EPIC” planned to be released May 2013
• Work closely with the animation team to make the characters look both believable and artistically good
• Work on tight deadlines balancing both the quality and timeline required for the project

3D ARTIST            Aug’11-Jul’12 & Feb’13-May’13
Lillian Schwartz – New York
Responsible for 3D adaptation and video production of the artist’s chromadepth 3D projected images

• Worked on a 3D Chromadepth project called ‘Before Before’ that was renowned with a special screening show at MoMA, NY in Dec’12

ART DIRECTOR            Aug’07-Dec’08
CONSULTANT-PRODUCTION            May’06-Aug’07
Southside Magazine – South India
First English magazine in South India for South Indian movie industry

• Member of the core design team to bring out the first issue of the magazine
• Managed magazine design as a project leader with a team of 4
• Served as vendor and quality manager to maintain a high quality andards

PARTNER AND CG ARTIST            Jan’03-Dec’09
Fourteen – Creative Studio – Coimbatore, Chennai, Gurgaon, Mumbai
A startup venture with an idea of providing one stop design solutions which later emerged to be a brand consulting firm.

• Co-founder, Managing Partner and Computer Graphics artist


15+ Years
•Adobe Photoshop, Illustrator, InDesign

8+ Years
•Autodesk Maya (modeling, rigging, UV mapping, texturing, animation, dynamics, nDynamics, lighting, rendering)
•Adobe After Effects (keying, compositing, motion graphics)
•The Foundry Nuke (compositing, grading, color correction, roto)
•Adobe Premiere Pro (editing)

2 Year
•Unity 3D
•Autodesk Maya (Expressions and MEL) and Python Scripting
•Autodesk 3D Studio Max (modeling, texturing, animation, lighting, rendering)
•E-on software Vue (Environemental modeling)
•The Foundry Nuke (keying, camera projection)
•NextLimit RealFlow (dynamics and workflow with maya)
•Autodesk Mudbox (modeling/sculpting)
•The Pixel Farm PF Track (3D Camera tracking)
•Autodesk Motionbuilder, Vicon Blade and IQ (MoCap)
•Arnold Renderer
•Adobe Flash (drawing, animation)

•Passion for learning and acquiring new skills
•Quick learning ability and adaptation to any new software
•Mastery of 360 photography and videography
•Good knowledge of Stereoscopic 3D and Chromadepth 3D techniques
•Ability to work on both MoCap and hand keyed animations
•Following instructions and attention to detail
•Good at trouble shooting without panicking
•Ability to lead a team and perform even under pressure
•Good knowledge of Object Oriented Programing concepts
•Good knowledge of Physics, Mathematics and film language
•Flexible to work across different OS platforms such as Windows, Linux, Mac OS and Unix

Linked In Profile

Demo Reel

Dynamics Demo Reel
Tools used : Autodesk Maya, BSS(Blue Sky Studios)proprietary tools, SideFx Houdini, The Foundry Nuke.


Generalist Demo Reel
Tools used : Autodesk Maya, BSS(Blue Sky Studios)proprietary tools, SideFx Houdini, The Foundry Nuke, Vicon Blade, IQ, Autodesk Motionbuilder.