17+ years of work experience spearheading creative projects, collaborating with multi-national clients, consulting art production and working as a 3D artist for animated films, short films, world-renowned artists, museum expositions and education industry
Human society and the issues surrounding it always concern me. Born and raised in India, I was exposed to a rich social diversity that showed me the hard ways of life, its struggles and also its happiness. This exposure also gave me an insight into the issues that could affect an individual and in turn society on a broader level. I see a huge gap between what is shown and what is perceived. I believe that digital arts has the potential to take the content across to the viewer without any loss of impact. I intend to contribute to a positive social transformation through digital arts.
DIGITAL ART DIRECTOR Mar’16-Present
University of Illinois at Urbana-Champaign – Champaign,IL
DIGITAL MEDIA POST PROD. SPECIALIST May’13-Mar’16
University of Illinois at Urbana-Champaign – Champaign,IL
CHARACTER SIMULATION Technical Director Jul’12-Feb’13
Blue Sky Studios – Greenwich, CT
3D ARTIST Aug’11-Jul’12 & Feb’13-May’13
Lillian Schwartz – New York
ART DIRECTOR Aug’07-Dec’08
CONSULTANT-PRODUCTION May’06-Aug’07
Southside Magazine – South India
PARTNER AND CG ARTIST Jan’03-Dec’09
Fourteen – Creative Studio – Coimbatore, Chennai, Gurgaon, Mumbai
17+ Years
•Adobe Photoshop, Illustrator, InDesign
10+ Years
•Autodesk Maya (modeling, rigging, UV mapping, texturing, animation, dynamics, lighting, rendering)
•Adobe After Effects (keying, compositing, motion graphics)
•The Foundry Nuke (compositing, grading, color correction, roto)
•Adobe Premiere Pro (editing)
2 Years
•Unity 3D
•360 Photography and Videography
•Vuforia (AR Plugin)
•Autodesk Maya (Expressions and MEL) and Python Scripting
•Autodesk 3D Studio Max (modeling, texturing, animation, lighting, rendering)
•E-on software Vue (Environemental modeling)
•The Foundry Nuke (keying, camera projection)
•NextLimit RealFlow (dynamics and workflow with Autodesk Maya)
•Autodesk Mudbox (modeling/sculpting)
•The Pixel Farm PF Track (3D Camera tracking)
•Autodesk Motionbuilder, Vicon Blade and IQ (MoCap)
•Arnold Renderer
•Adobe Flash (drawing, animation)
Master of Fine Arts in Computer Art 2010-2012
School of Visual Arts, New York, NY
Bachelor of Engineering in Computer Science and Engineering 2001-2005
Amrita Institute of Technology and Science, Anna University, India
Copyright © 2020 Killivalavan Solai - All Rights Reserved.